Material DNA™ & Finish Fidelity™

Photoreal materials that match the real thing — captured with calibrated lighting, measured gloss/roughness, and color‑verified against your swatches.

Calibrated PBR Spectro‑checked Color Measured Gloss Seamless Tiling
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Align digital with real

Reduce returns by matching sheen, grain scale, and color tolerances.

Consistent across engines

Optimized PBR for V-Ray, Cycles, Filament, three.js, and WebGL viewers.

Scales to collections

Batch capture + QA for 100s of fabrics, leathers, woods, and stones.

Material DNA™ Pipeline

1) Brief & Targets

Finish references, allowable ΔE color tolerance, gloss target, and scale.

2) Capture & Scan

Controlled studio, cross‑polarized, multi‑exposure; normal & roughness derivation.

3) Calibrate & Tile

Color charts + spectro checks; seamless tiling; correct scale & AO cleanup.

4) QA & Sign‑off

Viewer comparison against photo; tolerance report with pass/fail.

Material Library (Sample)

Viewer
Pick a swatch to preview
Finish Fidelity™ Report
  • Select a swatch to load ΔE, gloss, and scale notes.
ΔE (avg)
Gloss @60º
Finish Fidelity: Before / After
Before calibration
After calibration

Illustrative only — your sample shots appear here in production.

Color Tolerance

Typical targets ΔE ≤ 2.0 (avg) vs. master swatch under D65. We record ΔE₀₀ per material.

Gloss & Roughness

Measure gloss @60º; map to roughness curve so highlights look “right” in 3D.

Scale & Repetition

Lock pattern scale (e.g., oak grain width) and minimize tiling artifacts.

Works Across Your Stack

PBR packs for V‑Ray / Cycles
GLTF/GLB for web viewers
Configurator XR™ swatch sets
RoomMatch™ AR materials

Selected Applications

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Brand 1
Finish fidelity rollout across PDP & ads
Scene 2
Brand 2
Finish fidelity rollout across PDP & ads
Scene 3
Brand 3
Finish fidelity rollout across PDP & ads
Scene 4
Brand 4
Finish fidelity rollout across PDP & ads

Want perfectly‑matched finishes?

Get a sample pack and a quick plan to align your digital materials with your physical range.

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Q1.Do we need physical swatches?

They help, but we can work from calibrated photos or prior materials and iterate toward tolerance.

Q2.What about complex textures like bouclé?

We capture normal/displacement for depth and tailor shader response to keep highlights realistic.

Q3.Can we lock down a “golden” reference?

Yes — we keep a canonical master and produce a QA sheet with ΔE, gloss, and reference lighting.

Q4.Does this integrate with our configurator?

Absolutely — we export swatch sets ready for Configurator XR™ and your PDP stacks.